
Every child in Random has to roll the Queen's (evil) die when they turn 12, and the number they get determines where they live for the rest of their lives. I only labour the point because if you dislike Burtonian-esque goffic whimsy (I also got a real bang of American McGee's Alice off it) then I sense it's going to be very hard for you to see past the veritable mountain of it in Lost In Random in order to enjoy its more objectively great bits. Klaus Lyngeled, Zoink's head of development, and the creative director and lead writer Olov Redmalm, are happy to say during a roundtable Q&A that Tim Burton's A Nightmare Before Christmas was an influence, that it is a "favourite" of Lyngeled's and that Redmalm grew up with it. It's not like Zoink are trying to hide this, though. Royam speaks in rhyming couplets and- oh! There he is.

The mayor has split entirely into another mayor called Royam, who is attached to him via a long top hat snaking up to the ceiling. There is even one, Two-Town, where everyone has two personalities. The different regions are numerically named after the numbers on six-sided dice and are economically ranked as such, from Onecroft to Threedom to the palace in Sixtopia. The citizens you run into as you explore the world of Random might be big fish or have upside-down faces. And so the journey begins.It is steampunk-Victoriana-urchin: The Game. With a town shackled by poverty, parents who are unable to help, and a statuesque evil queen residing over it all, it’s up to Odd to save her sister. Despite Odd’s situation looking positive from the outside, Even knows it’s anything but. Lost in Random focuses on a young girl named Even who sets out to find her older sister Odd after a coming of age ritual takes her away from home. I’m happy to say most of them are positive. While what I played was an early build of the game, after playing for a few hours, though, I have a lot of thoughts. With a gothic fairytale setting and a Tim Burton-esque visual style, Lost in Random knows exactly what it is.


Already, this game feels full and ready to set itself apart. There’s a card system, dice rolls, and a fate in place that seems stronger than its character. Published by EA through its EA Originals program, it is shaping up to be another uniquely designed title from the company. Lost in Random is an upcoming adventure game from Zoink, the studio behind Fe.
