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Darkest dungeon leftover provisions
Darkest dungeon leftover provisions













That’s something, for example-you can’t heal outside of combat. Interesting that you say that, because in a recent interview the devs say the opposite (): I am of the conviction that in practically all cases on can find alternative gameplay mechanics that achieve the same goal without sacrificing plausibility (assuming one bothers looking). It makes no sense whatsoever that you wouldn't retain non-perishable items like shovels or keys after a successful dungeon run.ĭo the devs not care about creating a coherent and internally logically consistent world? Gameplay reasons should take a backseat in those situations or at least be designed in such a way that they don't violate the credibility of the setting. If the devs want to make retreating harsher then restrict the loss of your equipment to that specific case (à la "drop your stuff and run away as fast you can"). Demut původně napsal:How the ♥♥♥♥ this has not been fixed yet is beyond me.















Darkest dungeon leftover provisions